I am making moving cameras for my 2D platformer. I want to make a point in space that follows the camera test if it is in a collider with a tag (“CameraAugmentation”), and then set the world camera size (in orthographic) to the size of the collider it is in. Is there a way to do this?
Also, is there a way to use a texture with different shades from black to white, then have a point detect the colour level of the point it is on and turn that into a number?