check if animation stop to play

hey guys, I’m scripting something like, if the player is dead, will wait some seconds, (3 seconds), I mean, wait to the dead animation complete, and then, reload the scene. Can anybody help me how can I do this?

You can check if a certain animation is playing using:

animation.IsPlaying(“nameOfAnimation”);

or if any animation is playing (is not finished) using:
animation.isPlaying;

if you have set States too your player, you could have something like a Dying State, so when the State equals Dying, you keep calling the Dying() method.

Heres some code that I think should solve your problem, ( I code in C#, so I’m not too sure about this syntax, but you can understand the idea). Hope it’s helpfull to you.

if(player dies){ 
    PlayerState = Dead;
    Die();


function Update():void
{
    if(PlayerState == Dead){
        Dying();
    }
}

function Die():void
{
    animation.CrossFade("Dying");
}

function Dying():void
{
    //make sure the animation that would be playing when this function is called
    //is the "Dying" one. It will only enter the if() if the animation has finished
    //playing;
    if(!animation.isPlaying)
    {
        //Load scene
        Application.LoadLevel("CurrentScene");
    }
}

So, er… I’ve made something similar, and it’s going well, but, is there some way to make the animation stop in the last frame?