Hello,
I use iCloud key value storage system to save information about the player progress, but it does not work if the user has disable iCloud on its device.
Does anyone would know how I could check the iCloud enabled / disabled status ? and if he is signed in with his apple ID on its device ?
Thanks
If he has not iCloud enabled I doubt you can know if its signed with his id or not.
But still, is there anyway to know if iCloud is enabled or not?
Looking for information about it but cant find.
I am trying to save my game’s progress to iCloud.
I am having a tough time searching for any tutorial or any information.
The most i could find was this page Unity - Scripting API: ProjectCapabilityManager
But it doesn’t have any kind of example.
Do you have any links or any kind of tutorial link for that purpose ?
Or could you guide me by sharing some information in this regard.
Thanks.
If you have an Apple Developer account go to: iCloud Fundamentals (Key-Value and Document Storage)
This gives you a lot of info about the code for saving. But the site also has information on how to set it up on xCode. You need to create a container on iCloud.