So what i want to do is if i pressed a key down once, a boolean should change to true/false. It seems i’m having problems with just this simple task. So GetKey updates always as the key is down, while GetKeyDown seems to react waaay to fast, activating and reactivating the bool about 5 times before i even get my finger off the key. Note that i’m doing this in the Update().
I guess one solution would be to put a quick counter after i GetKeyDown’d the key, but it just seems kind of cheap. Feels like i’m missing a perfect solution for this.
Any ideas? I’m apologize if this question have already been answered on other Questions or Unity Script References.