Check if object is fully visible to camera

Hello. Does anyone know how to get an object to check if it’s fully visible to the main camera? I suspect it has to do with the renderer’s bounds, but have no idea how to check that against the camera’s frustum.

Thanks in advance!:slight_smile:

Bumping this cause it is a good question and comes upon google searches… Anyone have an answer?

I’m assuming that you’ve looked at the Renderer class’s isVisible variable and that it doesn’t suit your needs, since it isn’t a check for a fully visible state.

How flexible/precise do you need the check to be? I would try just calculating it using the transforms of the camera and target object as input.