Hello guys, i’m new on it and my English is not so good, so be nice! Please 
what i want to do is:
if the player pass trough an object, nothing happens!
but if it stays on it for example 2 seconds, something happens.
i’m using onTriggerEnter2D(), onTriggerExit2D and coroutine.
but still not working, i pass trough the object and 2 seconds later it does the hellthing.
Thank you so much!!
[RESOLVED]
Coroutine lastRoutine = null;
private void OnTriggerEnter2D(Collider2D trigger2D)
{
if (trigger2D.gameObject.CompareTag("Something"))
{
print("On it!!!");
lastRoutine = StartCoroutine(WaitToDo());
}
}
IEnumerator WaitToDo()
{
yield return new WaitForSeconds(5.0f); // wait 5 seconds to "Do Something"
print("Do Something");
}
private void OnTriggerExit2D(Collider2D trigger2D)
{
if (trigger2D.gameObject.CompareTag("Somethign"))
{
StopCoroutine(lastRoutine);
}
}