Check if trigger collider is touching other trigger collider

To keep this short I have four objects and they all have specific tags, how would I check to see if any of these objects are touching another certain object and if so reposition them outside of that object so any of the four objects wont be inside that certain object when they spawn or at any point in the game.

All the objects have specific tags and colliders with the “is trigger” on.

As a quick note. You might get more performance out of giving all four of the objects the same tag. Something like this should work.

void OnTriggerEnter(Collider other) 
{
    if(string.Compare(other.gameObject.tag, "MyTag") == 0)
    {
        //Do Something
    }
}