Instead of detecting WHEN a trigger is entered, I want to check at any given time whether a trigger is empty or it is occupied by a collider.
Is this possible with C#?
Instead of detecting WHEN a trigger is entered, I want to check at any given time whether a trigger is empty or it is occupied by a collider.
Is this possible with C#?
bool isOccupied;
void OnEnterTrigger(){
isOccupied=true;
}
void OnExitTrigger(){
isOccupied=false;
}
Was that really so hard?
If you have multiple things that could enter, replace the bool with a count.
If you want to know what the things are that have entered, replace the bool with a List