Yes i know this script is a mess but it’s my first time trying mesh generation via code. The code returns no error so it has to be a math error
Here is the line that contains the math i wasn’t sure how to contain the order of operations so this is how i typed it and it returns (0, 0, 0) when it is suppose to be (-5, -0, 5)
float maxRoomSize = 100;
vertices [1] = new Vector3 (-1 * 1 / 2 * Mathf.Sqrt (maxRoomSize), 0, 1 / 2 * Mathf.Sqrt (maxRoomSize));
//Square root of 100 is 10
//10 * 1/2 = 5
//5 * -1 = -5 why is it 0?
I’m almost positive its an order of operations error but i’ll let someone else judge that