Hi
I need to check my OnTriggerEnter thing if it contains the script “PhysicsGround.cs” and then take the gamobject that I collided with and assign it to a varieble.
Please help and excuse my bad english.
Hi
I need to check my OnTriggerEnter thing if it contains the script “PhysicsGround.cs” and then take the gamobject that I collided with and assign it to a varieble.
Please help and excuse my bad english.
function OnTriggerEnter(other : Collider) {
var pg = other.GetComponent(PhysicsGround);
if (pg != null) {
// Do whatever when there is a PhysicsGround component
// 'other.gameObject' will be the game object to save
}
}