I’m making a videogame where the user must kick a penalty. I have a problem in the management of collisions between the ball and the pole / crossbar.
Let me explain better, if the ball hits the supercie the entire surface of the pole, unity correctly detect the collision.
If the ball hits only a portion of the post or the crossbar does not happen any collision and passes through.
To solve this problem I thought to use a raycast but if applied to the center of the ball, the peripheral parts of the balloon would not be controllable.
Should I apply 4 raycast for each vertex of the ball? Is there a better solution?
I am attaching a photo to better understand when unity does not verify the collision.
Thank you and good job.