Hello, I want my unity project to appear correctly when launched from my company’s website, but to show a different scene/state if it’s being viewed from a different URL. How can I set up my project to check the URL to prevent plagiarism? Codewise, I would prefer a solution in C# if possible.
Take a look at How to read URL parameters from Unity WebGL Build - Questions & Answers - Unity Discussions
This should get you pointed in the right direction I believe.