Is there some annotation so that I can make the user(developer) select one of several discrete options for a unity script?
It would look similar to a public bool. So in the Inspector in unity when you expand the script component you would get something like:
Option_foo a b c
But a user can only have one of the options selected at one time.
And I hope that in the scipt “MyScript.cs” this would look something like:
public string Option_foo;