Hi guys, I currently have a script called “Player_Controller” which is attached to a player. And then I have this segment of code;
void Update () {
if (gameObject.activeSelf == false) {
Application.LoadLevel("game_over");
}
}
void OnTriggerEnter2D(Collider2D other) {
if (other.CompareTag ("enemy") == true) {
life -= 100;
health_bar.value = life;
Destroy(other.gameObject, 0.8f);
if (life <= 0) {
audio.PlayOneShot(ExplosionSFX);
Instantiate(explosionPrefab , transform.position, Quaternion.identity);
Destroy(gameObject, 1.5f);
}
}
}
Basically, what I’m trying to do is when my player dies and the player object gets destroyed, it will load the “game_over” scene. As you can see from here, I have that segment under the Update function but it does not get called at all. I had also included a debug log right below the Application.LoadLevel and it doesn’t show.