Checking Child Triggers in Parent Script

I've got a case where I have a gameobject with a trigger that is a child of a gameobject that has a script attached to it.

What I'd like to know is, in the script of the parent, is there any way to use OnTriggerEnter/OnTriggerExit to check the trigger on the child object? Though I could attach a script to the child to check this which then messages the parent, I feel like it would be much cleaner if I could check this in the script already attached to the parent.


Yes. Put a kinematic rigidbody on the parent. Typically this is done when using compound colliders, but it works the same when there's only one collider.