Im kind of drawing a blank on how to go about this. Basically, I have an attack for one character that will collide with the opposing characters. If they make collision, a marker will appear over their heads and eventually will be damaged.
My question is, how would I check to see which character has been collided with so it will create the marker response of that individual character?
I would assume I create a GameObject array for all the opposing characters to collide with. Would I use a foreach loop to check which has been hit?