I am currently writing a script that will pass/fail a device depending on whether or not certain game objects are present in the level. \
Basically I have a game object that is a testing device, it will be testing another device that is made up of multiple components. If there are flawed components than the tester will fail the game object.
Currently I am thinking maybe a target.find on certain game objects might be all I need to do.
Any advice on the best way to handle this would be appreciated.