Hey!
Having issues trying to figure this out myself. The game I’m creating has pockets of light as safe zones. When in these zones enemies should not chase the player and they should stop where they are at until the player exits a lighted zone and enters the darkness. Is there a way to check how much light is being cast on a character and then tell the enemies to stop moving. Or is there a different more appropriate way to achieve the same outcome.
Thanks Guys/Gals!!!