Hi.
I have an array of sprites that are instantiated at random positions on the screen
and I want to make sure that none of those sprites are on top of each other(since the player needs to press click them) I know I can use this somehow:
if (object1.renderer.bounds.Intersects(object2.renderer.bounds)) {
// Do some stuff
}
But I can’t figure out how to implement it into a loop that checks it for all the sprites I have.