I want to check to see if a collider that is hit is the descendant of any of the objects with a specific tab, to decide what kind of particles to emit. I can’t just go through every object in the game with that tag, because there may be several hundred of these objects at a time, and there will be several tags. Also, each object has multiple colliders at different depths in the hierarchy.
function HasParentOfTag( tag : String ) : boolean {
var check : Transform = transform.parent;
while ( check ) {
if ( check.CompareTag( tag ) ) return true;
check = check.parent;
}
return false;
}
It’s probably best to store that result during runtime rather than call the function a lot, since it won’t exactly be super fast.
With a slight modification (I’m calling from another script, not the object), it works very well.
Thanks!