burnpsy
1
Due to… circumstances, I need to figure out how to check if two objects are overlapping. And I can’t use rigidbodies or colliders to do it, for a variety of reasons, but the one most relevant to this explanation being that the objects in this case could literally spawn in an already overlapping position.
So yeah. Without using the physics system, how do I check to see if one object is overlapping with another?
You would use the physics system. Otherwise you would want to find third party collision testing libraries or write your own.
" but the one most relevant to this explanation being that the objects in this case could literally spawn in an already overlapping position.
I’d just check something like Physics.OverlapSphere but that has the requirement that the objects in the scene already have colliders (it doesn’t require you to spawn a collider, but it imples that other colliders are already in the scene).