Checking " Muscles " after rigging model .

Anyway to record the motions in real time , as you check a rig , and save as animations ?

Welcome to the forums!

Regarding your question: Yes.

Need a more detailed answer? Add some context to your question. Like, I don’t know, what software package your’re using, from where you’re getting that motion data you want to record, how is this even related to Unity, etc.

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