Hi people,
I would like to ask if it is possible to check a variable residing in another object.
I have already searched through the unity script reference, but it doesn’t answer the question
I don’t want to call a function and i don’t want to add,subtract, or translate, addforce etc.
I would like to check if a bool on object A is true or false so that object B may react accordingly
object B will be spawned many times and at many different intervals while Object A is always there until it collides with object B and Object A’s bool is true.
The trick is that the player will be changing the bool at will.
So to summarise the question.
How do i get Object B to check if Object A’s bool is true or false on contact?