Hi Guys,
I already have a character state called dead which if dead = true then it turns to a ragdoll etc.
What I want is to adjust this slightly, by saying if character is dead, then the health is also 0;
My PlayerHealth Script and the State Class which determines the character states are seperate scripts…
Within TP_Controller; C#
void DetermineCurrentState()
{
if (State == CharacterState.Dead)
PlayerHealth.CurrentHealth = 0;
return;
Within PlayerHealth C#
public class PlayerHealth : MonoBehaviour {
public int MaximumHealth = 100;
public int CurrentHealth = 100;
public float HealthBarLength;
I’ve tried getting a component etc but i’m new to scripting and keep getting lost!