Checking positions of array

hi guys i am writing a solar system array how would i compare to see if i had an array of sun game objects the array can be a random length at the start of the game, how would i check to see if any of the suns are within a distance of each other i am a bit stuck heres the code so far

using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class SolarSystemCreator : MonoBehaviour {

public GameObject[] Suns;
public GameObject[] Planets;
public GameObject Moons;
public GameObject[] SunArray;
public GameObject[] PlanetArray;
//public GameObject[] MoonArray;

public int RandomSunArray;
public int RandomPlanetArray;
public int RandomMoonArray;
// Use this for initialization
public int CountFrames = 0;



void Awake () {
   
    RandomSunArray = Random.Range(4,14);
    RandomPlanetArray = Random.Range(8, 24);
    RandomMoonArray = Random.Range(1, 4);

    SunArray = new GameObject[RandomSunArray];
    PlanetArray = new GameObject[RandomPlanetArray];
    //MoonArray = new GameObject[RandomMoonArray];

    for (int i = 0; i < SunArray.Length; i++)
    {
        ///x,y,z//
        int XPosiiton = Random.Range(300,-300);
        int YPosiiton = 0;
        int ZPosiiton = Random.Range(300, -300);
        //x,y,z///
        int PickARandomSun = Random.Range(0, 4);
        SunArray *= Suns[PickARandomSun];*

// print(PickARandomSun);
SunArray = Instantiate(SunArray*);*
SunArray*.gameObject.transform.position = new Vector3(XPosiiton,YPosiiton,ZPosiiton);*
}

for (int i = 0; i < PlanetArray.Length; i++)
{
int PickARandomPlanet = Random.Range(0, 8);
PlanetArray = Planets[PickARandomPlanet];
// print(PickARandomSun);

}
// Destroy(Moons);
}

* // Update is called once per frame*
* void Update () {*

}
}

@raouligen

Here is a script that does just that but you are going to have to adjust it. By that I mean it gets the distance between the suns created. I could not understand what the rest of what you said. Hope it helps :D. Here it is:

public GameObject[] Suns;
    GameObject[] SunArray;
    public int RandomSunArray;
    public int maxSuns = 4;
    public int CountFrames = 0;
    List<float> sunDistances;
    List<string> fromSun;
    List<string> toSun;
    bool AllowedToPrint;
    int PickARandomSun;
    int XPosition;
    int YPosition;
    int ZPosition;
    int sunCount;

    void Start()
    {
        sunDistances = new List<float>();
        fromSun = new List<string>();
        toSun = new List<string>();
        PickARandomSun = 0;
        XPosition = 0;
        YPosition = 0;
        ZPosition = 0;
        sunCount = 0;
    }

    private void Update()
    {
        if (AllowedToPrint == true)
        {
            PrintSunDistances();
            AllowedToPrint = false;
        }


        if (sunCount < maxSuns)
        {
            RandomSunArray = Random.Range(0, 1); // Was 4 and 14
            SunArray = new GameObject[maxSuns]; //RandomSunArray
            for (int i = 0; i < SunArray.Length; i++)
            {
                Debug.Log("SunCount: " + sunCount);
                sunCount++;
                ///x,y,z//
                XPosition = Random.Range(20, -20); // Was -300 and 300
                YPosition = 2; // Was 0
                ZPosition = Random.Range(20, -20); // Was -300 and 300

                //x,y,z///
                PickARandomSun = Random.Range(0, 3); // was 0 and 4
                // print(PickARandomSun);
                SunArray *= Instantiate(Suns[PickARandomSun], new Vector3(XPosition, YPosition, ZPosition), transform.rotation);*

SunArray*.name = “Sun” + i;*

if (SunArray != SunArray[0] && SunArray != null && SunArray[i - 1] != null)
{
sunDistances.Add(Vector3.Distance(SunArray*.transform.position, SunArray[i - 1].transform.position));*
fromSun.Add(SunArray*.name);*
toSun.Add(SunArray[i - 1].name);
}
}
AllowedToPrint = true;
}
}

void PrintSunDistances()
{
for (int i = 0; i < sunDistances.Count; i++)
{
Debug.Log("Distance " + fromSun + " to " + toSun + " is " + sunDistances*);*
}
}

Yes except Y because at this stage at least I’m trying to keep everything linnear