Checking rotation difference between two non-moving objects

I want to tell if two objects are within say a 50 degree angle either way of each other; however, I can figure out how to do so. Below is a screenshot of what I am doing-

I want to tell when the black base is within a few degrees rotation of the white outline basically. The only thing that changes is that angle of rotation, no other angles and no movement.

You should be able to check it this way: Unity - Scripting API: Vector3.Angle