Hi,
I’m making a stealth based element to a game I’m developing. I wish for the enemy to have a sphere collider which detects when the players movementSound sphere collider connects with it, then implement some sort of seek behaviour. Currently I have solved it with the following code in the enemy ai script:
public SphereCollider myCollider;
public PlayerMove playerObject;
void Update () {
if (myCollider.bounds.Intersects(playerObject.movementSoundSphere.bounds))
{
Debug.Log("Player Detected!!");
}
}
}
My question is, is there any better way to go about solving this, or is this current way efficient?
Many Thanks