Cheetah 3D – Can Only See One Side of a Plane

When I export a plane created in Cheetah 3D into Unity, the plane is only visible from one side. From the other side it’s invisible. Is there any way in Unity or in Cheetah to make that plane visible from both sides?

FWIW, the same is true for planes created in Unity, only visible from one side.

This is normal. And ironically it’s called the ‘normal’ direction.
There are double sided shaders floating around that allow a plane object to be viewed from both sides.
There might be one in the Unity provided shaders as well. Not sure.

You will eventually run into the issue of lighting not being unique from the front side and also the back side, (the back side should be in shadow while the front side is fully lit) but I have also seen a couple code bits here on the forum that fix this.

Hope this unspecific post points you in the proper direction.

The best solution, make 2 planes, or a cube if you would ever see the sides. Two sided shaders are kind of a hack, in that they work but aren’t really the best way to do things most of the time.

It did! I thought it was a UV mapping issue, not a shader issue. I see that the particle shaders are double sided. Works great, and there are even mobile versions.

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