ok I have a model an when I import it into unity then put it in a game scene the model is their as a gameobject but you can’t see the model. The model scale is 10 and the import settings scale is 1 so it should be the size of 10 but the model isn’t there. I am using jas and I have used fbx and I can’t save as 3ds because 3ds apparently has a limit on number of triangles which I am exceeding. Any help is really needed! thanks in advance.
there is a difference in scaling vertex data (as in the object beeing the size of 10) and scaling the object (as in beeing the object 10 times as big). last one can get tricky when used with unity.
you might have to use the following tool:
tool → coord system → burn shear/scale
to get your object to the size of 10 and scale of 1
nevermind I didn’t read the error log
I didn’t think my model was that high-poly. oh well I have another lower poly.
sounds like you used subdivide
There it works now since the lower poly one is 19000 triangles 10000 polys.
yep 2 sub levels when I only wanted one. But why is it that a texture I have is just white when viewed through the camera?