Cheetah UV Mapper Tool not showing results in Unity

I’m having trouble with the UV Mapper Tool in Cheetah3D. I set the UVs with it, click the button on the tool to save the set, and import into Unity with my texture. In Cheetah it looks as though it worked, but in Unity I get a solid color as if I hadn’t set any UVs. Cheetah’s UV layout shows the UVs in the UV editor window, so why can’t I see them in Unity?

Note: I get the same result in Cheetah as I do in Unity whenever the UV Mapper tool isn’t selected.

So you go somrthing like this:
1>Select object
2>Select UV mapper tool
3>In the tool window for UV Mapper, click the writeUVs Button?Important
4>Switch tool to move or scale
5>Select all
this is important, cheetah needs all the faces using a material to be selected to be active-This is a little bit unintuitive, but Martins rewriting the Material system.

Theres a corellation between the"Polygon Selection" attribute in the polygonobject window, and when you drag a material onto your object, the “shade selection” attribute of the material.

so go polygon selection 1 with geometry selected, in face mode select some faces then select material node(after its dragged dropped onto geo.) and change shade selection to 1 and the shading selection is assigned to the selected faces in group 1.

This setup is how you put multiple materials on a single polymesh.

HTHY

AC

Uh, I think I followed your directions to a tee, and still don’t see my texture in Unity. :frowning:

Email me the file?
AC

What i can say, is that your UV’s are assigned to UVset2, and you dont have any on UVset 1

If that is a help let me know, if its not I’ll take another look.

AC