Chest highlighting

I want to be able to change the color of a treasure chest when it is moused over.
I have an array for the 2 parts of the chest(cylinder and box) and one for the default colors. For whatever reason, it is not grabbing the color in the array.

public GameObject[] chestParts;
private Color[] _defaultColors; 

Start()
 _defaultColors=new Color[chestParts.Length];
 if(chestParts.Length > 0)
	for(int ctr=0;ctr< _defaultColors.Length; ctr++)
				  _defaultColors[ctr]=chestParts[ctr].renderer.material.GetColor("_Color");

private void Highlight(bool glow){
if(glow){
	if(chestParts.Length > 0)
	for(int ctr=0;ctr< _defaultColors.Length; ctr++)
	chestParts[ctr].renderer.material.SetColor("_Color", Color.yellow);
		}
	  else{
		for(int ctr=0;ctr< _defaultColors.Length; ctr++)
		chestParts[ctr].renderer.material.SetColor("_Color", _defaultColors[ctr]);
		}
		
	}

What am I missing?
Thanks!

ok Here is your grail, it would be too long to write so I just give you the link.

Part 3 he actually gets the chest glowing after at 8.46. so I guess that is what you need.

With the help of perchik, I was able to get the glow working.
First thing was to lose the array(rather silly for only 2 items). Instead I used two variables:
private Color _defaultColor1;
private Color _defaultColor2;
Then for the declaration under Start()

	if(chestParts.Length > 0)
		_defaultColor1=chestParts[0].renderer.material.GetColor("_Color");
		_defaultColor2=chestParts[1].renderer.material.GetColor("_Color");

Finally, in the function called glow:
private void Highlight(bool glow){

	if(glow){
		if(chestParts.Length > 0)
		
			chestParts[0].renderer.material.SetColor("_Color", Color.green);
			chestParts[1].renderer.material.SetColor("_Color", Color.green);
		
	}
	else{
			chestParts[0].renderer.material.SetColor("_Color", _defaultColor1);
			chestParts[1].renderer.material.SetColor("_Color", _defaultColor2);
	}
	
}

There you go, a working glow. Unity only supports: red, green, yellow, magenta, white, black, gray or transparent for named values.