any one know how to do this
1 Answer
1With rigidbody
transform.rotation = Quaternion.LookRotation( rigidbody.velocity );
Without
transform.rotation = Quaternion.LookRotation( transform.position - lastPos );
lastPos = transform.position;
any one know how to do this
With rigidbody
transform.rotation = Quaternion.LookRotation( rigidbody.velocity );
Without
transform.rotation = Quaternion.LookRotation( transform.position - lastPos );
lastPos = transform.position;