Child camera transforms

Hey guys!

I am having a strange issue. I have created a second camera for the UI only in order to render all 3D UI elements on top of everything else. The problem is that the UI camera that is a direct child of the main camera doesn’t seem to inherit its transforms causing my UI to slide all over the place. Both cameras have exactly the same clipping planes, FoV and Viewport Rect.

This only happens on iOS and Android. Works as intended on PC.

Any ideas are welcome!

Hmmm, it seems that maybe the FoVs of the two cameras are being added or multiplied by each other? When I modify the child cameras FoV to 1/2 of the parent camera the UI seems to track much better. Still not a solution though.