Hi all,
I have a parent character and put colliders onto his (rig child) head.
But it does not give a collusion signal (everything is set up physics layer etc.)
Is it normal child colliders are not counted as colliders of the parent?
Colliders are never attached to each other, they are create via and therefore attached to a Rigidbody(2D). This is how things like the center-of-mass is calculated etc.
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