Hi,
I have an issue with a rigged character. I can animate it properly but when I try to add a child to the shoulder bone, the origin of the shoulder moves to the center of the child.
Like I need to add a collider, I tried to put a children at the same point of the parent, then offset the collider, but then again the shoulder’s origin get displaced.
If someone can help me, I would be grateful !
Here are some screenshots, with and without a child attached to the shoulder :

