Child mess up bones origins

Hi,

I have an issue with a rigged character. I can animate it properly but when I try to add a child to the shoulder bone, the origin of the shoulder moves to the center of the child.
Like I need to add a collider, I tried to put a children at the same point of the parent, then offset the collider, but then again the shoulder’s origin get displaced.

If someone can help me, I would be grateful !

Here are some screenshots, with and without a child attached to the shoulder :
2216238--147480--Capture d’écran 2015-07-22 à 17.33.54.png
2216238--147481--Capture d’écran 2015-07-22 à 17.34.06.png

Ok my bad i found what i was doing wrong, no need to answer !

( i was on center and not on pivot )

1 Like