I’ve updated to Unity 5.2 from 4.6.8 and I’m having a problem where my model’s skinned mesh doesn’t scale with the parent even though the colliders (even the crown) scale correctly:
Any clue as to what could be causing this?
I’ve updated to Unity 5.2 from 4.6.8 and I’m having a problem where my model’s skinned mesh doesn’t scale with the parent even though the colliders (even the crown) scale correctly:
Any clue as to what could be causing this?
This was a bug that was caused when you optimized game objects in a model’s rig in the import settings. This was fixed in release 5.3.4p1