I have a sword attached to a model. I have added an empty game object to the sword so I could add a collider to it. The empty game object is not following the sword, and I can’t figure out why. There are no scripts effecting the empty game object at all. There is a rigid body and a capsule collier at the top of the characters hierarchy.
Figure 1 - The hierarchy of the character. Rigidbody is on the Knight object, SwordCollider is the empty game object with the collider on it.
Figure 2 - Character in the scene view. Collider is right on top of sword here.
Figure 3 - Character during game play, notice the capsule collider follows the rotation of the entire knight, but not the sword like I want.
Can someone please explain to me why not? I have been struggling with the relationship between the parent/child hierarchy and how the children are effected. It doesn’t seem to work intuitively. Many thanks.