transform.rotation = Quaternion.identity;
Although this DOES Ignore Rotation it ALSO ignores position change which i DONT want. Plus it sets the rotation to 0,0,0 and i want it to automatically at start FIND the rotation of the obj the script is attached to (child that is) and store that, THEN set that as the rotation identity of that CHILD OBJ.
I want the CHILD obj to be able to Translate anywhere with the Parent, just NOT rotate!
Thanks so much for the Help,