Child object not 100% snaped to parent?

Is there a way to have a child object like a camera be parented to a moving object but when it moves it follows it but with a little smoothing, not 100% snapped? I know if you want smoothing the camera shouldn’t be a parent and it should lerp to your target but my game vehicle moves so fast, like 800-1200 kph that the lerping doesn’t get smoothing because of how high I have to multiply the amount that needs to be lerped to stay with the vehicle.

Try importing the Character Controller package provided by unity (Go to Assets->Import Package->Character Controller) and using one of the camera scripts provided by them. I know they have smooth movement and many other options that might be just what you’re looking for.