Hi there guys
I have two dice which each i have attach 6 empty game object inside. When these line runs:
dice1.Find(i.ToString()).transform.position.y;
dice2.Find(i.ToString()).transform.position.y;
dice2.Find is searching for dice1.Find child object… why is that happening?
var dice1 : GameObject;
var dice2 : GameObject;
function GetRollNumber() {
var point1 : short = 0;
var point2 : short = 0;
var ySide1 : float = 0;
var ySide2 : float = 0;
for (var i = 1; i <= 6; i++) {
var yPos1 = dice1.Find(i.ToString()).transform.position.y;
var yPos2 = dice2.Find(i.ToString()).transform.position.y;
if (yPos1 > ySide1) {
ySide1 = yPos1;
point1 = i;
}
if (yPos2 > ySide2) {
ySide2 = yPos2;
point2 = i;
}
}
return point1 + point2; //WTF
}