Hello guys, I am with a strange problem. As I always make, I create a empty object and put the animation prefab inside of it to make the object independent from the animation part. So this is working well, the parent prefab always have scale (1,1,1) and the animation I can change its parameters freely.
The problem is I am importing a cube from blender to unity. In the level editor it is ok, I change the scale to (50,100,100) and it seems fine. When I press the play button, this animation scale becomes (1,1,1) almost disappearing.
This object doesn`t have any script, it is just a square ground with a box collider on its parent, can some1 help me. Importing things to unity is harder than code