childobject collider

i want to use childoject collider in parentobject script
public childobjectcollider collider
void OnCollisionEnter2D(Collision2D coll)
{
if (coll.gameObject.tag == “ground”)
{(if childobjectcollider hit coll)
{
life++;
}
}
i want to do it all in one script,

You should put your collision event in a script on the child object.
Child object with collision script on:

OnCollisionEnter2D(Collision2D coll) 
{ 
if (coll.gameObject.tag == "ground") 
{
transform.parent.GetComponent().AddLife();
}
}

Let me know if I’ve misunderstood what you want to do.