Children Mesh Render Issues.

I am attempting to turn off all of the child objects SkinnedMeshRenderers and I am using his script:

var theObject : GameObject;

function Update ()
	theObject.GetComponentsInChildren.<SkinnedMeshRenderer>().enabled = false;

However I am receiving this error on run-time:

MissingFieldException: UnityEngine.SkinnedMeshRenderer[].enabled

Would I have to call the individual renderers, or is enabled not used for renderers?

Yes, you have to iterate through all the components and set each one’s active state seperately. You can’t use .enabled (or similar variables) with an array of objects.