In a predicament.
Ol gameObject 1 and gameObject 2 have been getting together on the weekends and giving me spawns. They dont stop!
Now i have too many.
What can i do. The buggers are everywhere.
In a way i guess i want to abort all future children from being instantiated under an object once i reach a nice number like 24. What script functions should i use to achieve this?
Thanks for the help.