I have a bit of an issue. Basically, I have a script on my parent object which will detect collisions and triggers, and an object as a child. I only want the parent collider to trigger/collide, not that plus the child. How would I do that, without make it so the child stops following the parent?
The parent has a rigidbody, it connects to all of the colliders below it that are not attached to other rigidbodies.
You could try adding a rigidbody to the child and setting isKinematic to true to disable physics for it.
I believe you can just take off the collider from the child object, see if that’ll work.