Ok, lemme start with your trailer, really represents your game well, and from what I could tell, it looks very addictive.
But… your post above simply does not do your game justice, you should really post screenshots of your game, and not a screen grab of your icon in the app store.
I would edit your post, just re-scale some of your best store screen shots to 480x320 and upload to your post. Also take a look at others posts, see how they have theirs formatted, then go back and update yours, add a game description, a title, your game features in bullet points. Your game will get more looks by doing these things.
Anywho, like I said, from what I could tell by the trailer, the game looks really fun, I’ll download it and play, cause I like these types of little games.
Agree with raiden. This has potential and you should promote it like it’s the best game you’ve ever created.
I will also check it out - it looks like it has some fun character - and even though I really don’t like this type of game - I’m trying real hard to like them. Your game looks like it can persuade me.
OK - I checked it out. It’s actually pretty entertaining. I really liked the ragdoll motion applied to the zombie that reacted to the motion of the bird. How’d you do that - like this?
The controls feel very tight and responsive, though maybe a little too strong on the tap to flap - but I was playing on a 4s.
I liked the subtle indicators you show for the zombie becoming active, nice touch, but I really wanted to see the result of the zombie awakening, not just a game over stop.
Probably can’t show a complete animation where the zombie tears into the bird, but maybe something a little more like some fx and the bird nose dives into the ground, with a couple puffs of feathers flying as he descends.
Hi there , thank you so much for the feedback !
We do use another third party program like Spine for the animation
Thank you so much , we’re now trying to improve the perfomance on the future update !