Basically, I have five GameObjects each with a tag that is a number between 1 and 5. I’m trying to set the tagNumber integer = a random integer between 1 and 5. Then, I want it to set the target variable equel to a GameObject with the randomly selected tag. Any help is much appreciated.
Transform target;
public int tagNumber;
void Awake () {
tagNumber = Random.Range (1, 5);
target = GameObject.FindWithTag (tagNumber).transform;
}
GameObject.FindWithTag(string tag) needs a string parameter, not an int.
Create a string array to hold your tags e.g. string[] tagsArray = new string[5] //to hold 5 tags
You can declare the array as public and enter the tag strings in the Inspector, or declare them in the array initializer.
Use Random.Range to get a random index for the array e.g. for 5 tags the array length is 5, with indeces 0 to 4. So, use randomIndex = Random.Range (0, 5) //5 is excluded