Choosing between visual editors.

'ey, I hope this is the right forum for this. Simple query, but I could use some advice.

I’d like to work with a visual scripting system for some of the gameplay in my game. I’ve never really worked with any before and I’m a broke college student, so I’d like to know a little about them before I dive in. I understand a bit about what they are; finite state machines that link together various pre-defined functions. But what differentiates them from each other? Are the not all pretty much the same? Is any particularly easier to work with than the others?

Currently I have my eye on Playmaker since it’s the highest rated and also on sale, but if there are any with a particular advantage over it, I would be interested to know.

Thanks for your time.

Playmaker is the easiest to learn because the most extensive tutorials are available, but it is DEFINITELY not the most powerful.

I would say check out these other 3, then make your choice:

  1. Universe: Unity Asset Store - The Best Assets for Game Making
  2. uScript: Unity Asset Store - The Best Assets for Game Making
  3. NodeCanvas: Unity Asset Store - The Best Assets for Game Making

Unfortunately I’ve only used Playmaker. I will say it’s good, but I wouldn’t use it for a “whole game” without doing any scripting.

I believe the other 3 I listed (maybe not #3) can make an entire game no problem though, without doing any scripting at all in most cases.

I see uScript not being updated for a year now; what you would suggest for 2d ?