'ey, I hope this is the right forum for this. Simple query, but I could use some advice.
I’d like to work with a visual scripting system for some of the gameplay in my game. I’ve never really worked with any before and I’m a broke college student, so I’d like to know a little about them before I dive in. I understand a bit about what they are; finite state machines that link together various pre-defined functions. But what differentiates them from each other? Are the not all pretty much the same? Is any particularly easier to work with than the others?
Currently I have my eye on Playmaker since it’s the highest rated and also on sale, but if there are any with a particular advantage over it, I would be interested to know.