I would like to set _FogDetailChannel in the inspector, either 0, 1 or 2.
if it’s 0 it takes the RED channel of the tex, if it’s 1 it takes the GREEN channel… and so forth.
Mhm… I just figured I could try to do it with a lerp. That might work (and even allow to blend).
Sorry was early morning and clearly didn’t read you question right in my head.
I guess lerp’ing might be your best bet, as throwing in branches of if statements in shaders isn’t too nice.