Hi mates!.
My question is : how can I activate and deactivate an animation made with iTween?.
I’ve got my iTween animation applied over an object with their child objects inside and I want that this object appears, execute its animation and disappears when the animation is completed.
I want to control the appearing and playing its animation when a counter reaches some value from another script.
iTweenEvent.GetEvent(WOW, escalado).Play();
Inside an if with the counter reaching the trigger value I tried to activate the animation…But the animation didn’t start.
Other option could be activate and deactivate the object with the option “play automatically” activated…But I think it’s not very elegant.
I’d like any way to handle these events in javascript for iTween inside Unity3D.
Thank you very much in advance.
Thanks for your help. :-)
– jorgon